/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __BATTLEGROUNDDS_H
#define __BATTLEGROUNDDS_H

class Battleground;

enum BattlegroundDSObjectTypes
{
    BG_DS_OBJECT_DOOR_1              = 0,
    BG_DS_OBJECT_DOOR_2              = 1,

    BG_DS_OBJECT_WATER_1             = 2, // Collision
    BG_DS_OBJECT_WATER_2             = 3,

    BG_DS_OBJECT_BUFF_1              = 4,
    BG_DS_OBJECT_BUFF_2              = 5,

    BG_DS_OBJECT_MAX                 = 6
};

enum BattlegroundDSObjects
{
    BG_DS_OBJECT_TYPE_DOOR_1         = 192642,
    BG_DS_OBJECT_TYPE_DOOR_2         = 192643,

    BG_DS_OBJECT_TYPE_WATER_1        = 194395, // Collision
    BG_DS_OBJECT_TYPE_WATER_2        = 191877,

    BG_DS_OBJECT_TYPE_BUFF_1         = 184663,
    BG_DS_OBJECT_TYPE_BUFF_2         = 184664
};

enum BattlegroundDSCreatureTypes
{
    BG_DS_NPC_WATERFALL_KNOCKBACK    = 0,
    BG_DS_NPC_PIPE_KNOCKBACK_1       = 1,
    BG_DS_NPC_PIPE_KNOCKBACK_2       = 2,

    BG_DS_NPC_MAX                    = 3
};

enum BattlegroundDSCreatures
{
    BG_DS_NPC_TYPE_WATER_SPOUT       = 28567
};

enum BattlegroundDSSpells
{
    BG_DS_SPELL_FLUSH                = 57405, // Visual and target selector for the starting knockback from the pipe.
    BG_DS_SPELL_FLUSH_KNOCKBACK      = 61698, // Knockback effect for previous spell (triggered, not need to be casted).
    BG_DS_SPELL_WATER_SPOUT          = 58873  // Knockback effect of the central waterfall.
};

enum BattlegroundDSData
{
    // These values are NOT blizzlike... need the correct data!
    BG_DS_WATERFALL_TIMER_MIN        = 30000,
    BG_DS_WATERFALL_TIMER_MAX        = 60000,
    BG_DS_WATERFALL_WARNING_DURATION = 5000,	
    BG_DS_WATERFALL_DURATION         = 30000,	
    BG_DS_WATERFALL_KNOCKBACK_TIMER  = 1500,

    BG_DS_PIPE_KNOCKBACK_FIRST_DELAY = 5000,
    BG_DS_PIPE_KNOCKBACK_DELAY       = 3000,
    BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT = 2,

    BG_DS_WATERFALL_STATUS_WARNING   = 1, // Water starting to fall, but no LoS Blocking nor movement blocking
    BG_DS_WATERFALL_STATUS_ON        = 2, // LoS and Movement blocking active
    BG_DS_WATERFALL_STATUS_OFF       = 3 
};

class BattlegroundDSScore : public BattlegroundScore
{
    public:
        BattlegroundDSScore() { };

        virtual ~BattlegroundDSScore() { };
};

class BattlegroundDS : public Battleground
{
    public:
        BattlegroundDS();
        ~BattlegroundDS();

        /* Inherited from Battleground class. */

        void Reset();
        bool SetupBattleground();

        /* Players. */
        void AddPlayer(Player* player);
        void RemovePlayer(Player* player, uint64 guid, uint32 team);
        void HandleKillPlayer(Player* player, Player* killer);

        /* Doors. */
        void StartingEventCloseDoors();
        void StartingEventOpenDoors();

        /* WorldStates. */
        void FillInitialWorldStates(ByteBuffer &data);

        /* Areatriggers. */
        void HandleAreaTrigger(Player* Source, uint32 Trigger);

        /* Cheaters / Players under map. */
        bool HandlePlayerUnderMap(Player* player);

    private:

        void PostUpdateImpl(uint32 diff);

        uint8  _waterfallStatus;
        uint32 _waterfallTimer;
        uint32 _waterfallKnockbackTimer;
        uint32 _pipeKnockBackTimer;
        uint8  _pipeKnockBackCount;

    protected:

        uint32 getWaterFallStatus()                   { return _waterfallStatus; };
        void setWaterFallStatus(uint8 status)         { _waterfallStatus = status; };

        uint32 getWaterFallTimer()                    { return _waterfallTimer; };
        void setWaterFallTimer(uint32 timer)          { _waterfallTimer = timer; };

        uint32 getWaterFallKnockbackTimer()           { return _waterfallKnockbackTimer; };
        void setWaterFallKnockbackTimer(uint32 timer) { _waterfallKnockbackTimer = timer; };

        uint32 getPipeKnockBackTimer()                { return _pipeKnockBackTimer; };
        void setPipeKnockBackTimer(uint32 timer)      { _pipeKnockBackTimer = timer; };

        uint8 getPipeKnockBackCount()                 { return _pipeKnockBackCount; };
        void setPipeKnockBackCount(uint8 count)       { _pipeKnockBackCount = count; };
};

#endif
